What is LunCo?
LunCo should become one tool for space systems engineers:
- Collaborative missions training
- Model based systems engineering
- Models exchange
- Requirements management
- etc
Why Godot?
It's build on Godot 4, as Godot is the only decent oss engine.
With release of Godot 4 on March the project is being updated to this version. Now it's easy to start the project and test it by yourself.
LunCo main Repo
About
Community
- 7x LunCo's Twitter growth - to 2200+ followers
- Minted for supporters:
- Mentioned as DeSci Method in
- GR15 and Alpha Grantee with ~250 donors, ~$15k in funds
- 14 donations, ~$1000, ~347k GIVPOWER on Giveth
- ~300 space professionals following on Linkedin
- Participated in DeSci Rising by DeSci World
- Sponsored:
- Presented Gitcoin and ReFi on the IRL event by DAO 999 NFT KINGDOM
- Shilled the idea of a LunCo-like system to MoonDAO, so now using such a system is in MoonDAO Roadmap for 2024
Key Ideas
- Save engineers time with great UX
- Global database of engineering solutions
- Opensource, relies on open space standards
- Reuse existing code for simulations, models, etc
- Integration with professional SW like Solidworks, Ansys, etc.
- A playground for Space Engineering AI
Sample applications
- Design solar power station in space
- Assess impact of solar panels
- Plan satellite constellations
- Visualise robotic transportation system
- Monitor remote agricultire robots
- Model Closed Loop Biological Life Support Systems
- Build custom submodules for ERP, supply chain, CRM, etc
Contacts
- Site
- Main repo on Gitcoin (25 stars, 6 watching, 6 forks)
- Giveth
- Twitter (2200+ followers)
- Linkedin (~300 followers)
- Discord Server (80+ people)
- Youtube (37 subscribers, 16 videos)
- Founder's Twitter (2100+ followers)
- Founder's Linkedin (3400+ connections)