LunCo

Opensource Engineering Software for complex systems design build to design Lunar Settlement

What is LunCo?

LunCo should become one tool for space systems engineers:

  • Collaborative missions training
  • Model based systems engineering
  • Models exchange
  • Requirements management
  • etc

Why Godot?

It's build on Godot 4, as Godot is the only decent oss engine.

With release of Godot 4 on March the project is being updated to this version. Now it's easy to start the project and test it by yourself.

LunCo main Repo

About

Community

  1. 7x LunCo's Twitter growth - to 2200+ followers
  2. Minted for supporters:
  3. Mentioned as DeSci Method in
  4. GR15 and Alpha Grantee with ~250 donors, ~$15k in funds
  5. 14 donations, ~$1000, ~347k GIVPOWER on Giveth
  6. ~300 space professionals following on Linkedin
  7. Participated in DeSci Rising by DeSci World
  8. Sponsored:
  9. Presented Gitcoin and ReFi on the IRL event by DAO 999 NFT KINGDOM
  10. Shilled the idea of a LunCo-like system to MoonDAO, so now using such a system is in MoonDAO Roadmap for 2024

Key Ideas

  • Save engineers time with great UX
  • Global database of engineering solutions
  • Opensource, relies on open space standards
  • Reuse existing code for simulations, models, etc
  • Integration with professional SW like Solidworks, Ansys, etc.
  • A playground for Space Engineering AI

Sample applications

  • Design solar power station in space
  • Assess impact of solar panels
  • Plan satellite constellations
  • Visualise robotic transportation system
  • Monitor remote agricultire robots
  • Model Closed Loop Biological Life Support Systems
  • Build custom submodules for ERP, supply chain, CRM, etc

Contacts

  1. Site
  2. Main repo on Gitcoin (25 stars, 6 watching, 6 forks)
  3. Giveth
  4. Twitter (2200+ followers)
  5. Linkedin (~300 followers)
  6. Discord Server (80+ people)
  7. Youtube (37 subscribers, 16 videos)
  8. Founder's Twitter (2100+ followers)
  9. Founder's Linkedin (3400+ connections)